A rendering I Did. Testing out bump mapping and Lighting

I've also included the pucks UV mapped textures and the golf balls bump map. With the golf balls bump map being skewed the way it is it avoids me having to UV map the ball at all. If the holes were not deformed the way they are and were just left as perfect circles there would be pinching and incorrect looking concave shapes on the tops and bottoms of the golf ball. Just added a nike logo to go along with the ball, didn't bother modeling it as an exact nike ball. No time in this course! The puck is of a puck I have in my room. I scanned the top, bottom and did two scans of the sides and merged the two together and applied them to the UV map. It was my first time really uv mapping. Also added a bump map to the sides of the puck simply by desaturating the side of the puck image in photoshop.


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